Debugging Game History: A Critical Lexicon (Game Histories)

★★★★★ 4.7 23 reviews

US$12.20
Price when purchased online
Free shipping Free 30-day returns

Sold and shipped by belagaucha.com.br
We aim to show you accurate product information. Manufacturers, suppliers and others provide what you see here.
US$12.20
Price when purchased online
Free shipping Free 30-day returns

How do you want your item?
You get 30 days free! Choose a plan at checkout.
Shipping
Arrives Jul 28
Free
Pickup
Check nearby
Delivery
Not available

Sold and shipped by belagaucha.com.br
Free 30-day returns Details

Product details

Management number 233435684 Release Date 2026/06/27 List Price US$12.20 Model Number 233435684
Category

Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. ContributorsMarcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf Read more

ASIN B08BT1D2ND
XRay Not Enabled
ISBN13 978-0262331951
Language English
File size 4.9 MB
Page Flip Enabled
Publisher The MIT Press
Word Wise Not Enabled
Print length 465 pages
Accessibility Learn more
Screen Reader Supported
Part of series Game Histories
Publication date June 3, 2016
Enhanced typesetting Enabled

Correction of product information

If you notice any omissions or errors in the product information on this page, please use the correction request form below.

Correction Request Form

Customer ratings & reviews

4.7 out of 5
★★★★★
23 ratings | 9 reviews
How item rating is calculated
View all reviews
5 stars
86% (20)
4 stars
2% (0)
3 stars
1% (0)
2 stars
1% (0)
1 star
10% (2)
Sort by

There are currently no written reviews for this product.